Ignition / AudioChannels

The AudioChannels component is an audio manager to manage the sounds that are played using the Igntion AudioProperties component.

AudioChannels require Unity AudioSource components.

Basic setup requires a GameObject with the AudioChannels component and the number of AudioSource components for each channel you need.

You can then use the AudioChannels Play command to play a sound or use the AudioProperties Play command to play a sound.

Example of the GameObject:



Sound effects in your game can be turned on or off with just a single command by changing the mute variable to a true or false state.

The EasyGameUI uses this system too when you toggle sound.